The Talos Principle is a puzzle game developed by Supergiant Games, an independent game developer based in Austin, Texas. The Talos Principle features an adventure in which the player assumes the role of a young girl called Anome.
As technology can’t keep up with the unique abilities and weaknesses of each individual person, this puzzles puts a spin on the traditional collection of random numbers in order to solve puzzles. It’s only when these numbers become increasingly hard does the heroine discover the difficulty of her predicament.
This game is only made possible by the concept that human beings cannot stay trapped in their heads forever, so the developers have come up with a common formula that would allow them to tell a story through a visual medium. Since the puzzle levels are randomized, each new challenge increases the number of possible solutions dramatically.
The game is said to be inspired by the work of Peter Gabriel and the Talking Heads song “Clockwork Angels”. While the names of these artists were not directly referenced in the game, they did provide the inspiration for the story that the developers wanted to tell.
In the first few levels of the game, the player will have to uncover different types of riddles, mostly related to different types of rooms in the castle that the heroine enters. The riddles are interconnected and thus will require a certain number of clues to solve. After solving the first riddle, the story begins to unravel and it becomes easier to solve the riddles at later levels.
If the developers were able to bring their idea to the developers of the next version of Super Mario Bros, it would have been scrapped due to the fact that many players would not enjoy the different combination of different types of characters and world. Although the developers felt that they had achieved their goal, they realized that they had to make another unique game to make it successful.
They would try to introduce a game called Phantom Detective, a time action game that dealt with the mystery of one girl’s past life, then another puzzle game called Reverie. However, their small business failed in spite of all of their efforts and they decided to take a break from the development of their games.
In 2020, after twelve years, the creators came back to their passion and started to develop puzzles. And today, you can find a number of modern puzzle games featuring the same game concept that they were trying to achieve when developing the first game.